#include "BackGround.h"
#include "RSManager.h"
#include "Sprite.h"
#include "GameDefine.h"

BackGround::BackGround():GameObject()
{
	_bg = RSManager::getInstance()->getSprite(BACKGROUND);
}


BackGround::~BackGround(void)
{
}

void BackGround::render()
{
	_bg->Render(D3DXVECTOR2(0, 0));
}
